Resume
Monroe, WA 98272
(425) 647-6116
SKILLS
Figma, Miro, Asana, Jira, Agile Practices, Project Management, Certified UX Analyst (HFI), Agile ScrumMaster (CSM), User-Centered Design, UI/UX Design, Wireframing, Prototyping, Usability Testing, User Research, Adobe Creative Suite,
EDUCATION
Bachelors in Liberal Arts - HBBC
C. E. C. Art Fundamentals - Digipen
Concepts Master Class - Futurepoly
INTERESTS
Tech Industry, Game Development, Homesteading, Survival Skills, Cooking, Martial Arts, Jiu-Jitsu
Luke Farinella
SUMMARY
Results-driven product design and management professional with years of experience leading cross-functional teams and delivering exceptional results in the interactive entertainment industry. Proven track record of overseeing the successful implementation of innovative projects and ensuring stakeholder satisfaction. Skilled in user-centric design principles, collaboration, and strategic planning.
EXPERIENCE
K-ID, Monroe, WA — User Experience Lead, Sept 2024 - Mar 2025
Led the UX strategy and design for compliance-focused gaming platforms, enhancing usability while aligning with industry regulations.
Designed intuitive verification user flows that balanced legal requirements with engaging user experiences.
Collaborated with engineering and compliance teams to create seamless, regulation-compliant designs.
Developed design systems and guidelines, ensuring consistency across all K-ID products and services.
Designed compliance solutions for Virtual Reality Experiences to smoothen user acquisition and retention
Epic Games, Bellevue, WA — User Experience Lead, Sr. UX Designer
Mar 2016 - Oct 2023
Led cross-functional teams of designers and researchers in developing user-centric designs for industry-leading products and tools.
Collaborated closely with stakeholders to integrate design principles and user feedback into the development process, resulting in improved user engagement and satisfaction.
Established and maintained design guidelines and best practices to ensure consistency across projects and enhance brand identity.
Conducted user research, usability testing, and feedback analysis to inform design decisions and iterate on user experiences.
Designed and prototyped interfaces, menus, and interactive features
Contributed to the success of flagship projects like the Epic Games Store, Fortnite Creator Ecosystem, and Unreal Engine.
Contributed to the development of in-game monetization and retention strategies within Paragon, maintaining player trust and engagement.
Pentajoy, Monroe, WA — CEO, Experience Design Lead
Mar 2016 - Today
Orchestrated end-to-end project processes, including planning, execution, and delivery of multiple digital products, ensuring alignment with project objectives.
Authored comprehensive project documentation, detailing project scope, timelines, and deliverables to guide project teams and stakeholders throughout the lifecycle.
Led cross-functional teams in collaborative planning sessions, fostering synergy and alignment among team members to drive project success.
Conceptualized and pitched innovative project concepts and timelines to multiple publishers, demonstrating strategic foresight and market awareness.
Successfully ran and published a staff-pick awarded crowdfunding campaign on Kickstarter, showcasing strong project management skills in achieving project goals.
Facilitated open communication and collaboration among project teams, stakeholders, and external partners, fostering a cohesive project environment.
Conducted regular project meetings, status updates, and reporting to ensure stakeholders remained informed and engaged throughout the project lifecycle, promoting transparency and accountability.
Microsoft (ISoftStone), Redmond, WA — Interactive Designer July 2009 - Mar 2016 (additional experience available upon request)